The Crew
Raid Rules
All Raiders must follow unless directly told by the raid leader. If it is to much then feel free to be a casual member of Crew.
1. DO NOT GET SAVED TO ANOTHER RAID INSTANCE. Raid dungeons are on
timers. For example, if you go with a group and kill a raid boss on
Tuesday night, you will be saved to that instance and will be locked out
of guild raids of that instance. We need as many as possible available
for our raids if we are to be successful.
2. Sign up for runs ahead of time. Spots are available and set by the
raid leaders, there are only a few slots per class. If you are
interested, sign up even if the run is full. This way, you are listed as
a substitute. If you aren't sure if you can make it but want to sign up
as a replacement make sure to let the raid leader know you want to be an
alternate.
4. If you sign up for a run, SHOW UP.
Reliable people make a raid work. We understand that real life issues
pop up from time to time, so if that happens try to let the raid leader
know if you will not be able to make it so they can plan for a
replacement. If you no show too many times you may
be automatically placed on the denied list for upcoming raids - Simply
meaning you are pulled into raid last.
There is an EP penalty for signing up for raids and not showing up,
leaving before the run time is up or coming late without notice prior to
raid. You also can be banned from the next raid. This penalty applies to
any sign-up that did not put a check in 'may be late' or any person
entering Raid who hasn't informed the Raid Leader of their need to leave
before Run Time is up or being late.
Even if it is a real life situation this EP penalty and slot ban will be
invoked even though we understand. This is a fairness issue. MAKE SURE
if you know you can't make it at least 24 hours prior you renounce AND
in-game mail the raid leader. If you do this no less than 24 hours
prior, no EP penalty will be assessed.
The EP penalty is 15 percent of your current EP or 100 EP whichever is
more. If you let the Raid Leader know that you cannot make the Raid less
than 24 hours prior you will only incur a 100 point EP deduction instead
of the full 15 percent.
5. Be at the instance portal at the time the raid
INVITES start. DON'T be flagged PVP. Generally slots you signed up for
will ONLY be held for 10 minutes after the start of invites. If
something will stop you from being on at invite time but you will still
be on before the raid let the raid leader know.
If you don't do this DON'T complain about your spot being given
away. Do not count on being able to receive a summon to
the instance.
6. Remember that our raids are not only
about getting loot, but about helping the
guild progress further in
the game. Loot is nice, but don't let greed rule how you act.
Eventually, everyone will get the nice gear. Gearing out all of our
members is one of the guild goals. It just requires patience, teamwork,
and a commitment to making the raid work, which sometimes means making a
personal sacrifice for the group like sitting in subs.
7. Follow the instructions of the raid leader. One person deviating from
the chosen strategy can wipe the raid and ruin 3 hours worth of effort.
DON'T ARGUE. If your raid leader asks for suggestions speak up but if
not wait till after the run. Our raid leaders are always willing to
discuss different tactics and strategies outside of an instance.
If a raid leader assigns a specific job to you player, you needs to type
your role into raid chat to make sure the instructions are clear: e.g I
am MH on MT"
8. Be willing to play different roles to meet the needs of the raid. If
you feel you are being asked to fill a role you feel you are unsuited
for, let the raid leader know, but also let them know you are willing to
try.
9. During a fight, keep chat to a minimum. It can be very hard to give
and receive directions when raid chat is filled with chatter that could
wait until after the encounter.
10. DON'T LOOT DURING BATTLE. Looting while a fight goes on can be very
distracting. If a roll window pops up, players can be easily distracted
by the need to check their gear vs. the item drop to see if they should
roll or pass, and we all need to be focused on the encounter.
11. Expect wipes. As we progress as a guild, we will face new battles
for which we still need to learn the strategy. Part of this learning
process is repeated attempts at the encounter, and often repeated
deaths. These deaths are NOT FAILURES so long as
we are learning from the encounter.
12. Be sure to come to the raid prepared. Have your armor repaired,
First Aid leveled with bandages ready, have the reagents necessary for
your spells, and the potions/items that you are likely to need for the
encounter.
13. No Damage Meters are to be posted
until AFTER the run is complete. Even then it is important to remember
that damage and heal meters are not the measure of a good player. There
are many jobs in a raid and some require damage ... others do not. If
the guild determines that DM competitiveness is going on they will be
completely banned.
14. No excessive AFK's. Excessive AFK's can result in being removed from
the raid or even demerits. This includes not going AFK during Loot
Distribution. Get drinks, go to the bathroom and refrain from answering
non-emergency phone calls. If you MUST AFK let the Raid Leader know and
try to make it at an opportune time ... not in the middle of a boss or
timed trash pull.
15. Mods are tools. Tool being the operative word. You need to
be able to play your class well without the use of a single mod. Yes,
this is scary. It is understood that mods help but it is also understood
mods break, often with patches. "My mod is broken (or not working)" is
never an excuse for sub average game play.
Raid Punishments
So occasionally people mess up in Raids. There are currently 4 possible
raid punishments.
1. Demerits - You can receive up to 3 demerits. You can read more about
demerits under the General Rules at the bottom of the page.
2. EP deductions - You can receive EP Deductions. Currently you cannot
lose more than 15 percent of your current EP in a raid.
3. Sitting - You can be sat out of raids for up to two weeks for serious
raiding issues.
4. Zero PR - You can be placed on the Zero PR list for up to 3 raids.
This zeros your PR for loot no matter what your real PR is. In other
words you get no preference on loot for the amount of raids you are on
the Zero PR list.
